LBEF RESEARCH JOURNAL OF SCIENCE, TECHNOLOGY AND MANAGEMENT

E-ISSN: 2705-4748
P-ISSN: 2705-4683
Vol3, Issue2 ( 2021)

Effective Integration of Digital Games in Learning in Nepal during the COVID19 Pandemicl

Author(s):Nirmala Sharma
Abstract:Nowadays, Social Networking and Digital Gaming have become very popular globally along with our Nepalese Society. The social networking culture and involvement in digital games has widely spread, especially during the COVID-19 pandemic, in the context of Nepal. Currently, digital devices like computers, laptops, smart phones, tablets, gaming devices and internet have become a major part of many homes and families. The main motive of this research is to conduct a preliminary study of investigation to explore the integration of digital games in the educational sector of Nepal during the pandemic. This paper reflects on how the effective integration of digital games in the education system of Nepal can make learning activities more effective and interactive even during a worst situation like the current COVID-19 pandemic. The integration of digital games in education can be considered as a valuable method that utilizes the mechanisms and aesthetics of game to get students engaged, motivated and inspired towards interactive learning activities. Digital games with its simple features help the students to easily and quickly grasp the contents. The preliminary investigation of this research helped to show that the successful integration and implementation of digital games in educational sectors may result in a lot of positive changes and bring innovative ideas due to its attractive feature of interactive online environments to the modern students while learning in the online classes during the COVID-19 pandemic in Nepal.
Keywords:COVID-19, digital games, smart phones, computers, laptops
Pages: 69-79
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